Apple spending ‘hundreds of millions’ to woo game developers to Arcade


Apple is offering game developers an extra incentive if they agree for their game to be exclusively available on its service, and withhold release on Google’s Play store or other subscription gaming bundles such as Microsoft’s Xbox Game Pass, FT says. After a few months, developers would be able to release their games on computers or other games consoles.

Apple Arcade will see players downloading games to their devices, where they can be played even if there is no internet connection available. If they are connected, players will be able to continue their game progress across iPhones, iPads, Mac computers and Apple TVs. The service will be available in Australia in the spring, but Apple has not yet announced a price.

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At an event unveiling the service last month, Apple hosted several high profile game developers that are creating exclusive games for Arcade. These included Final Fantasy series creator Hironobu Sakaguchi, Sim City creator Will Wright and Australian Ken Wong, designer of iPhone hit Florence.

A sizzle reel also showed off games that have previously been announced for other consoles, including The Pathless from Giant Squid, Sayonara Wild Hearts from Simogo and Hot Lava from Klei. Australian-made games confirmed for the service include No Way Home by SMG, Projection: First Light by Shadowplay, Down in Bermuda by Yak & Co and The Artful Escape by Beethoven & Dinosaur.

At the same event, Apple took the wraps off its News+ and TV+ subscription services.

FT cites analysts at HSBC who have have estimated that Apple Arcade revenues will grow from $US370 million in 2020 to $US4.5 billion by 2024. Those figures are greater than its revenue estimates for Apple TV+, at $US4.1 billion by 2024, and Apple News+, which it predicts will generate $US2.7 billion.

With Bloomberg



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